﻿using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input.Touch;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameName1
{
    

    public abstract class GameComponent
    {
        internal Game Game;
        internal World World;
        internal Vector2 InitialPositionSim;

        public GameComponent(Game game, Vector2 initialPositionSim, World world = null)
        {
            Game = game;
            World = world;
            InitialPositionSim = initialPositionSim;
        }

        public virtual void HandleInput(TouchCollection touches)
        {
        }

        public virtual void Draw(GameTime gameTime, SpriteBatch batch)
        {
        }

    }
}
